

Even more obscure is the GDX port of Witchaven, Capstone's fantasy-themed FPS/RPG. If you've ever wanted to experience an HD remastering of William Shatner's Tekwar, then you're in luck, as TekwarGDX exists.


BloodGDX being the most notable, but some more obscure games as well. Makarov has produced a some other Build engine ports. As a shooter, it doesn't quite live up to Duke 3D or Blood, but its big open maps do look nicer at high resolutions. It's puerile and stupid, but I admire the creativity in the statement "I'm so hungry I could eat the ass-end of a menstrual skunk." Also, ew.
REDNECK RAMPAGE SOURCE PORT FULL
So much so of the latter that the game comes with an optional Cuss Pack, if you need even stronger language for the full redneck experience. Released after Quake, it compensated for its older engine and lack of true 3D environments with big, high-resolution sprites and a whole lot of foul language. Plus, it's always nice to see older games maintained like this. I wouldn't say it makes the game especially good, but it's more playable. Thanks to Alexander "M210" Makarov's RedneckGDX, you can now enjoy Redneck Rampage and its sequel (soon) at any resolution, widescreen and more responsive than ever. While it has been available for some time on Steam and GOG, 1997's Redneck Rampage always felt a little stiff and awkward when emulated through DOSBox, until today. If Blood was Duke Nukem 3D's cool goth brother, then Redneck Rampage was always the weird cousin that turns up drunk to family gatherings - rude, crude and dumb as a sack of hammers.
